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Sarushima Island

A FATE based tabletop RPG soaked in neon lit rain and old timey cigar smoke. Players find themselves amongst a conflict between humans and the Tsuiho, a sentient race whose metropolis has recently been discovered on Sarushima Island.

ROLE
World creator and gameplay designer

TEAM
Team of 6: writers, designers, an illustrator and graphic designers

SYSTEM
Fate Accelerated and Fate Core (tabletop)

PROJECT
University project, 5 weeks, 2021

Worldbuilding: An Alternate History

• Co-created the world's history, from a 1916 laboratory to a 2057 metropolis
• The Tsuiho imitate the comics, films and newspapers left behind
• A 1920s jazz bar city with a neo-noir tone (Blade Runner, Backbone)
• Class divide, corporate greed and prohibition, echoing late Tokugawa Japan

Gameplay Systems: Built on FATE

• Adapted Fate Accelerated and Fate Core to the setting
• Playable Tsuiho races and example character sheets
• Game Master section and an adventure funnel
• Items, currency, transport and trade as levers for players

Factions and Story Hooks

• Four factions: Cult of the Lambs, Working Class, Trash Pandas, Wolfpack
• Locations from Parliament House to the Scrapyard, each a ready-made scene
• The Weaver's Web expansion: a politician's plot to incite a gang war

Design Intent

• My impact: as one of two world creators I shaped the setting's history, and designed how the Fate rules play within it
• Moral ambiguity by design: profit with the gangs, fight for what's right, or cast morals aside for revenge or riches
• Playtested at the table before release
• Released on itch.io as a gamebook and expansion

Credits

Team of 6: writers, designers, an illustrator and graphic designers

Lachlan Taylor: World creator and gameplay designer

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