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A Rover's Journey

A 3D exploration game where you play Roo-ver, Australia's upcoming lunar rover. Traverse difficult terrain, dodge otherworldly hazards, and scan wrecks from real space programs to help Alex the astronaut sustain life on the Moon.

ROLE
Designer: level map, narrative and objectives

TEAM
MASA Studios, team of 9 designers, programmers and artists, in partnership with MAXART

ENGINE
Unity

PROJECT
University capstone, 2026. Development ongoing

Level Design: Hub and Spoke Moon

• Hub and spoke map built around The Basin
• Tutorial Zone, then The Abyss and The Peaks
• Mapped routes, objectives and points of interest
• Built all the terrain in Unity, blockout to polish
• Set dressed, terrain painted and lit the level
• Landmarks visible from base guide players, not UI

Narrative: Roo-ver and Alex

• Wrote the narrative: Alex briefs Roo-ver from the research dome
• Mission outline pairs each objective with intent and dialogue
• Dialogue triggers placed along the traversal routes
• Research data upgrades Roo-ver's firmware, tying upgrades to story

Points of Interest: Real Space Programs

• Co-designed the objectives and points of interest
• Kitbashed them in engine from the art team's models
• Unmarked but distinct, most visible from a distance
• Drawn from real programs: Apollo 11, Artemis, the TRIDENT drill
• Scanning and laser cutting earn research data and upgrades

Design Intent

• My impact: the level map and narrative set the structure the mission zones were built around
• Design intent: wonder, discovery and feeling small, with a distant Earth always in view from Roo-ver's low-down perspective
• Built for non-competitive players who may be new to 3D spaces, so each area is introduced gradually
• Steam page published in September 2026, with development continuing alongside MAXART

Credits

MASA Studios, in partnership with MAXART

Max Kennedy: Producer and Designer

Ben Worton: Lead Programmer

Piper Jarvinen: Lead Artist

Lachlan Taylor: Level and Narrative Designer

Audrey Dai: Concept and Prop Artist

Takuma Aoki: Lead Game Designer

Eva Haraguchi: Programmer, UI and Sound Designer

Tris Rose: Programmer

Acelin Berthelot: Systems and Gameplay Designer

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